Kingdom Hearts

      Shinichi-Kun schrieb:

      “A lot of people have been mentioning and making it sound like ‘Oh, Nomura’s taking too much time,’ and it hurts"

      Da wird mir doch ganz anders, wenn ich das höre. Ja es ist sein Job und er kriegt gutes Geld dafür, aber KH ist irgendwo zu seinem Baby geworden. Ich kann gut verstehen, dass ihn sowas fertig macht, es nervt uns als Fans ja schon wahnsinnig, aber Nomura? Vor allem, da ja alle die Gründe für die Verzögerungen klar sind. Ernsthaft, scheiß auf die KH1+2 Puristen, scheiß auf die "Mimimi ich warte 10 Jahre" Leute. Für die würde ich mir nen 2020 Release wünschen ganz ehrlich (nur dann zerstören wir die schöne 13 :D ). Nicht zu vergessen, dass FFXV da auch viel rein spielt (was ja auch schon Engineprobleme hatte).

      Shinichi-Kun schrieb:

      Nomura hat ebenfalls bekannt gegeben, dass der Plan soweit ist, alle Welten bis zum Release in 2018 zu revealen. Dazu meinte er, dass es keinen Grund gebe, eine Welt "geheimzuhalten", da sie auch Welten per DLC hinzufügen können.

      Find ich jetzt nicht so geil, ich will schon überrascht werden. Dass sie eine Hintertür für DLCs (Stichwort Final Mix) offenhalten, ist zeitgemäß und sofern nix essentielles im Spiel durch DLCs nachgereicht wird auch vollkommen legitim.

      Shinichi-Kun schrieb:

      “First and foremost, each Keyblade will have its own form that it can transform into, and it’s different per Keyblade. There are at least two different forms it can take. For example, in Toy Story, you saw the giant hammer and then the drill. Another one was at the beginning of the trailer where you saw Sora shoot arrows and it [then] turned into a bazooka, so there are two different forms. It also has multiple layers in terms of transforming; you start out with your first phase of transformation, and if you successfully connect your combos, the next transformation will happen.”

      Klingt ein bisschen wie D-Link, wo man die Kommandosets freischalten musste xD

      Shinichi-Kun schrieb:

      Finally, Nomura touched upon Atheltic Flow, the name of which is subject to change in the English release of the game as localsation isn't finalised just yet. It is based upon Flow Motion, which was introduced in Kingdom Hearts Dream Drop Distance. As you can see in various trailers, Sora can climb up walls or jump over gaps in ways he previously was unable to. The ability to do so is Athletic Flow and can be expected in each world you visit in Kingdom Hearts 3.

      Also ist Athletic flow jetzt ne Weiterentwicklung von Flow Motion? Hatte nämlich auch nen Post gesehen, der über die Dinge aus dem alten Trailer redet, die Tassen, den Zug und so... Aber das war wohl "Attraction Flow". Offizielle Namen und Beschreibungen sind hier echt nötig xD

      (Sorry, falls Formatierung oder sowas nicht klappt, habs vom Handy aus geschrieben)
      ~Don't assume your dreams are just fantasy.

      If you can imagine a world, believe in it...and dive in.~
      Ja, scheint so als wäre Athletic Flow tatsächlich eine Art Weiterentwicklung von Flow Motion. Wir haben ja auch im D23 Trailer gesehen, wie Sora in einer blauen Aura gehüllt durch die ganze Welt reist (er visiert ja verschiedene Bruchteile von Mauern oder so an, durch Shotlock), ich denke mal, dass soll Athletic Flow sein. Zumal er da ganz genau so blau leuchtet, wie in den Momenten, in denen er ganz klar Flow Motion benutzt. Ich denke mal Flow Motion sind da die ganzen Attack und Moves, und Athletic Flow ist eine Art "Reisemittel", wenn man das so nennen kann.

      Ja, naja, dass KH3 so lange dauert, liegt ja erstmal an der ganzen Engine-Sache, und laut neuestem Interview wollte er das ja eigentlich nicht, sondern der "Befehl" kam von oben. Er hatte keine Pläne, die Engine zu ändern (doch ich denke, wir können uns alle einigen, dass das so viel besser ist). Dazu noch die ganze Geschichte mit FFXV… Der Kerl hat es echt nicht leicht. :D

      Alja schrieb:

      Find ich jetzt nicht so geil, ich will schon überrascht werden. Dass sie eine Hintertür für DLCs (Stichwort Final Mix) offenhalten, ist zeitgemäß und sofern nix essentielles im Spiel durch DLCs nachgereicht wird auch vollkommen legitim.

      Kann ich schon nachvollziehen, aber bis jetzt war das ja fast mit jedem Kingdom Hearts so. Ich will mich eigentlich auch nicht so hart spoilern, aber mann, so geil, wie der Toy Story Reveal war… ich will echt keinen Reveal verpassen. Ich werde mir wahrscheinlich alle DLCs holen, die es gibt. :'D (naja, so wirklich unnötige Sachen, wie ein Potion Pack und so nicht... aber Welten, Bosse, etc. auf jeden Fall!) Ich möchte die Serie so gut supporten, wie es nur geht, und mann, es ist KH3!! xD

      Gestern hatte ebenfalls DualShocker die Chance, ein Interview mit Tetsuya Nomura zu halten. Dieses wurde nun veröffentlicht:

      Azario Lopez: In the past few months there have been quite a few misleading articles in the west, alleging that we’d have to wait up to three years for Kingdom Hearts III and Final Fantasy VII remaster. How confident are you on the ability to release Kingdom Hearts III by the end of 2018? When was the release year decided?
      Tetsuya Nomura: "In terms of how confident I am, no creator is going to say, “No, I’m not confident” after they’ve revealed the release timing (laughs), and I am very hopeful for that release timing. In terms of when we decided that it’s going to be 2018, I can’t say for certain, but we knew that from the start of the project… We had determined how long the development period was going to be.
      We had this goal that we set in our planning: we would spend this amount of time, and then our personnel would be increased at such timing. So the plan was already there, but there were some factors that tied-in with our company’s decisions. There was the decision to change the engine, also some personnel planning that had also changed. So there were some factors that were related to the company’s decisions which affected the actual timing at which we will be releasing. That being said, the period that we were planning to spend to create the game was still there, and it just naturally shifted. So we feel that we have been moving according to plan.

      First and foremost, the title being announced and the actual [full-scale] development are not necessarily linked. I’ve explained this to Japanese media, it may or may not have been relayed to western media: after about a year worth of development, when we were initially utilizing an engine developed by Square Enix, and we were progressing on that engine, but there was a decision made to change to Unreal Engine 4. When we switched over to that, unfortunately there was a bit of time that needed to be rewinded and [work that needed to be] started over. So there was a bit of a setback there.

      I want to stress that it’s not a problem that we had on the development team, nor it was something that I had personally changed my mind upon.

      Yet, it was a decision that the company had to make, and it was inevitable. I want to stress that it’s not a problem that we had on the development team, nor it was something that I had personally changed my mind upon. So, as I mentioned earlier, we had a plan on the period that it was going to take for us to create the content at that time of the project. We laid out that after a certain number of years we would need to add more personnel and resources, so that we could mass-produce the assets. The plan was to progress and hit our targets, we had submitted it to our headquarters and it was approved.

      Of course, internal personnel is very limited, and there are various different projects that happen within our company, so unfortunately the timing didn’t work out. We had to make due with the timing that was appropriate for the company. We feel that has contributed to the shift in our [development] period. The company makes the decisions, so unfortunately some times this is out of my control. But again, I want to emphasize that it wasn’t a problem our development team’s side. It just happened that way. The company had to make those decisions and it didn’t work out for the targets that we were hoping to hit."

      AL: At the moment, you’re Directing two different large-scale games, Kingdom Hearts III and Final Fantasy VII Remake. Is it difficult to coordinate work on such extensive games at the same time?
      Tetsuya Nomura: "Being so busy managing both projects is the biggest challenge. I don’t really feel any hurdles or difficulty due to the fact that the two titles are so different. The differences between them actually work to my advantage. If both titles were too similar, they might start to look the same. With the two being so different, if there was one thing that I could not do in one title. I might be able to do it in the other. This actually works out well for me in that way.

      As an example of how busy it is, when we were making preparations to come to D23 for Kingdom Hearts III, in the middle of the rush of getting ready, we had to schedule a mandatory meeting for Final Fantasy VII. Juggling that is the biggest challenge, but it comes with the territory and it’s to be expected."


      AL: The expectations for Kingdom Hearts III have grown exponentially over the past four years. Do you feel any pressure? And has the need to meet those expectations ever caused you to change your original plan?
      Tetsuya Nomura: "I’m typically not the type of person who feels pressure, but with Kingdom Hearts III I actually do feel a little bit of pressure. Only because I’ve been feeling the passion and sentiment that’s coming from the fans and their anticipation pretty much directly. As I continue to absorb that sentiment over the years, in my mind I’m thinking, “I can’t betray those expectations.” So there is a little bit of pressure that I feel in that aspect.

      In terms of changing my vision or making changes to my original plans, I am not changing anything. Of course there’s the physical element of it: it’s very hard to make sudden changes last-minute. We can’t frequently do trial and error at this point."

      "I feel that I have packed-in much more fun than I had in my previous Kingdom Hearts titles."

      "I have an original plan that I had laid out for the project, and we’re progressing within that plan. That being said, the original plan was pretty ambitious to begin with. You saw in the Toy Story trailer when Sora rides those Gigas… those big robits, and the game switches to first person mode when you’re fighting in them. There are elements like that in each of the individual worlds within Kingdom Hearts III, so I feel that I have packed-in much more fun than I had in my previous Kingdom Hearts titles. If I were to ask for any more changes, I think team would probably get mad (laughs).

      We continue to progress forward within the plans that we have laid out, and I’m hoping that if we are able to accomplish everything that we did plan… I’m pretty confident that people will enjoy and be fully satisfied with the end product."

      AL: With all the new worlds be shown in trailers, are you planning on saving some to be discovered in the game itself, without revealing them in a trailer first? Could you give a hint on the number of worlds that we’ll see in Kingdom Hearts III?
      Tetsuya Nomura:
      "I don’t think we will be keeping any of the worlds a secret until the game’s release. I think we will be introducing them leading up to launch.

      In terms of the number of worlds, I’m sorry, I’m not able to say. Yet, when it comes to revealing worlds, nowadays with games you can add content after the game has been released through DLC content, so there’s no need to hide any of the worlds."

      AL: Is DLC a route that you’d like to take for Kingdom Hearts III?
      Tetsuya Nomura: "Nothing is set in stone, and I’m afraid that we can’t go into details, but I have told the team to be prepared to be able to accommodate for something like that. That’s only because we can’t develop a system to accommodate for downloadable content suddenly. I’m not confirming or denying either way, but I have informed the team to make preparations, just to make sure that we will be prepared."


      Tetsuya Nomura: "Now with Kingdom Hearts III, we are in the current generation of gaming hardware, and aside for 2.8 this is our first full HD game, so we’re still in the process of creating the assets from the ground up, but in terms of dramatic transformations our focus was on Keyblades this time."

      "They turn into different forms during combat. In the trailer you may have seen the Keyblade turn into a giant hammer, or a drill. There are different transformations unique to each Keyblade that Sora wields. I think those crazy and dynamic changes, you’ll see them more in the Keyblade transformations. That being said, as you saw in the trailer when Sora jumps into the world of Toy Story, his form changes to match that environment. There will be some appearance changes reflective of the environment that Sora is going to be in, so I would encourage you to stay tuned on this."

      Tetsuya Nomura: "It’s been ten years since the last numbered title, Kingdom Hearts II, but we did have different Kingdom Hearts titles and spin-offs that were released on various hardware. Each different gaming machine has its specs, and there are differences between different hardware. We did our best to match the hardware we were developing on, and push the limits, challenging ourselves to maximize the gameplay experience for each particular hardware.

      With the upcoming Kingdom Hearts III, aside from Kingdom Hearts 2.8 Final Chapter Prologue, this is going to be our first full HD game in our current console generation, as I mentioned earlier. The stance hasn’t changed, but the way in which we’re working has sort of shifted. Since these are HD graphics, we need to be efficient on how we’re working on creating these assets. It involves a lot of bandwidth and resources in order to create [them] in full HD, so our directive was to have as many elements of gameplay included in each single world, rather than having many different little worlds with few elements. We wanted to pack in as much gameplay and fun into each world."

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von „Shinichi-Kun“ ()

      @Alja, hier ist eine Erklärung zu Attraction Flow.

      Die Gamingseite Atomix hatte nämlich ebenfalls die Chance, mit Tetsuya Nomura ein Interview zu führen, in welchem sie ihn über Attraction Flow gefragt haben, eine Gameplaymechanik, die in den letzten Trailern gefehlt hat.

      "During the talk Nomura commented that Kingdom Hearts III will offer various ways to attack enemies, such as Keyblade transformations, magic, melee attacks; and Attraction Flow is just one more weapon in the arsenal of attacks the player can use to their advantage.
      In this sense, they do not want to force you to use only one type of attack, but you are given the option of enjoying Attraction Flow System with its brilliant and amazing animations, in other words, a colorful presentation without button mashing. You can enjoy a visual treat on the screen.
      The most interesting thing that Nomura said about it, is that the user will have no say over the type of Attraction Flow they activate, but rather they will be a surprise depending on the area. This way when you see that the indicator is ready to run the showy power, you will have the surprise of discovering what will happen and it's not something you can simply rengage in any environment you choose."


      Das ganze Interview wurde zwar noch nicht vollständig übersetzt, doch das sollte in einigen Tagen passiert sein.

      Shinichi-Kun schrieb:

      Ja, naja, dass KH3 so lange dauert, liegt ja erstmal an der ganzen Engine-Sache, und laut neuestem Interview wollte er das ja eigentlich nicht, sondern der "Befehl" kam von oben. Er hatte keine Pläne, die Engine zu ändern (doch ich denke, wir können uns alle einigen, dass das so viel besser ist). Dazu noch die ganze Geschichte mit FFXV… Der Kerl hat es echt nicht leicht. :D
      Es war definitiv die bessere Entscheidung xD So wars halt ein Ende mit Schrecken, wer weiß, wie lange die sich sowohl mit FFXV als auch mit 0.2 noch rumgeschlagen hätten, wären sie nicht auf Unreal umgestiegen. Da kann man meckern wie man will (auch Nomura), es war definitiv die beste Entscheidung wenn man sich die Ergebnisse anschaut. Und es fällt halt deutlich die Zeit weg, selbst ne Engine zu erstellen, Einarbeitung ist immer schneller und ne eigene Engine muss auch optisch nicht immer der Burner sein. Ich weiß jetzt gar nicht, der erste KH3 Trailer mit Sora auf Destiny Islands mit Master's Defender in der Hand müsste eigentlich noch Squares Engine gewesen sein? Ich mein abgesehen davon, dass mit den Jahren die Qualität auch deutlich steigt, sieht man schon nen wahnsinnigen Unterschied.

      Shinichi-Kun schrieb:

      Ich will mich eigentlich auch nicht so hart spoilern, aber mann, so geil, wie der Toy Story Reveal war… ich will echt keinen Reveal verpassen. Ich werde mir wahrscheinlich alle DLCs holen, die es gibt. :'D (naja, so wirklich unnötige Sachen, wie ein Potion Pack und so nicht... aber Welten, Bosse, etc. auf jeden Fall!) Ich möchte die Serie so gut supporten, wie es nur geht, und mann, es ist KH3!! xD
      Naja, ich nehme auch alles an Reveals mit, was geht, aber ich finde halt nicht, dass DLCs bedeuten, dass man keine Welt geheimhalten darf xD Ich mein klar, sobald das Spiel raus ist, werden sie in den Daten eventuell geplante DLC Welten sehen können, aber die Welten, die definitiv ohne DLC in KH3 vorkommen, die können sie doch gut geheim halten.
      Was DLCs angeht... naja, nur, weil ich es zeitgemäß finde, heißt es nicht, dass ich sie gut finde :D Da kommt es schon drauf an, was es gibt, ich kann eigentlich kaum richtig einschätzen, was für DLCs theoretisch kommen könnten außer Extra-Bosse, vielleicht Accessoires sofern wir wieder Sora wie Aqua ausstatten können und eben andere Final Mix Elemente. Selbst Extra-Welten finde ich schwierig, weil sie dann keine Storyeinbindung haben. Ich mein gut, wir könnten extra Level im Sinne von "Kairi und Lea trainieren noch in Disney Welt x" oder "Riku und Mickey besuchen auch noch Welt y nachdem sie Aqua retten", also etwas, was passiert, während wir in KH3 Sora spielen, aber mh... abwarten, schätze ich mal. KH3 unterstützen ja, aber in Maßen, definitiv.

      Shinichi-Kun schrieb:

      AL: At the moment, you’re Directing two different large-scale games, Kingdom Hearts III and Final Fantasy VII Remake. Is it difficult to coordinate work on such extensive games at the same time?
      Tetsuya Nomura: "Being so busy managing both projects is the biggest challenge. I don’t really feel any hurdles or difficulty due to the fact that the two titles are so different. The differences between them actually work to my advantage. If both titles were too similar, they might start to look the same. With the two being so different, if there was one thing that I could not do in one title. I might be able to do it in the other. This actually works out well for me in that way.
      Hilft halt auch, dass es nur ein Remake ist xD Geschichte, Ideen und sogar Teile des Codes können sie somit sicherlich einfach verwenden. Klar ist es dennoch ein neues Projekt, aber es sollte deutlich einfacher sein als ein ganz neues Spiel, gerade wenn man bedenkt, wie groß Final Fanatsy normalerweise aufgezogen wird.

      Shinichi-Kun schrieb:

      "In terms of changing my vision or making changes to my original plans, I am not changing anything. Of course there’s the physical element of it: it’s very hard to make sudden changes last-minute. We can’t frequently do trial and error at this point."
      Das finde ich ehrlich gesagt gut, dass er seine Idee nicht mitten drin groß ändert, wenn es nicht sein muss.

      Shinichi-Kun schrieb:

      a colorful presentation without button mashing. You can enjoy a visual treat on the screen.
      Und was mach ich am Ende doch? Button mashing XDDDDDDD Ich benutz ja nicht mal wirklich die Summons und Limit Breaks, weils meist zu aufwendig ist bzw. Limits sich sonst immer dann aktivieren, wenn ich es nicht will, wenn ich sie aufs Dreieck lege XD Kein Wunder, dass ich auf Critical immer rumsterbe :D
      Okay, Athletic Flow, Attraction Flow, Flow Motion... ich kann die Lokalisation kaum abwarten xD
      ~Don't assume your dreams are just fantasy.

      If you can imagine a world, believe in it...and dive in.~

      Alja schrieb:

      Ich weiß jetzt gar nicht, der erste KH3 Trailer mit Sora auf Destiny Islands mit Master's Defender in der Hand müsste eigentlich noch Squares Engine gewesen sein? Ich mein abgesehen davon, dass mit den Jahren die Qualität auch deutlich steigt, sieht man schon nen wahnsinnigen Unterschied.
      Der erste KH3 Trailer, also der Ankündigungstrailer, war in garkeiner Engine, da es alles nur animiert wurde (mit directx 11, haha).

      Das erste mal, als wir wirklich das Game in-engine gesehen haben, war der erste D23-Trailer.

      Man muss halt schon sagen, dass die Engine schön aussieht (FFXV), aber das bringt halt nichts, wenn alles am buggen und glitchen ist, was man ja sogar im Trailer sieht. Es wurde ja auch confirmed, dass die Engine KH3 einfach nicht aushält und nicht genug Power hat. (Und in KH finde ich sie jetzt auch nicht sooo schön… da ist UE4 deutlich schöner.)

      Alja schrieb:

      Selbst Extra-Welten finde ich schwierig, weil sie dann keine Storyeinbindung haben.
      Um ehrlich zu sein denke ich auch gar nicht, dass sie die haben müssen. Das kann ja dann alles einfach nach der Hauptstory spielen, so eine Art optionale Welt einfach. Ich fänd's cool, wenn SDG einfach auf Motonui landen und mit Moana das Herz zurückbringen müssen. :D

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von „Shinichi-Kun“ ()

      Famitsu hatte die Möglichkeit, Nomura zu interviewen und haben ihn über viele verschiedene Dinge befragt. Der ganze Artikel ist zwar noch nicht herausgekommen, doch es gibt schon Leaks (durch die Seite Hachima).


      Über Toy Story und Big Hero 6
      • Nomura has wanted to include Toy Story since KH2.
      • He met with John Lasseter during negotiations for the Toy Story world to discuss ideas for its inclusion in KH3.
      • The world of Toy Story features an original scenario set after the events of Toy Story 2 and exists on the same timeline as the films.
      • Although it is not included in the trailer, there is a scene where Rex mistakes Sora for a character from a video game that was recently released in their world.
      • Pixar staff were very surprised by how well the Toy Story characters were recreated.
      • The Toy Story world is fairly complete, which is why they wanted to show it off with a video.
      • The inclusion of Big Hero 6 was very sudden, so they could only reveal it with concept art.
      • BH6 was the last world decided on for KH3, which is why it hasn't been shown yet. However, production is going well.
      Über das Kampfsystem
      • Nomura wanted players to have more options in battle, which is why they included so many different techniques in the trailer.
      • The techniques can be easily executed with the click of a button.
      • It was actually the staff's idea to include Keyblade transformations.
      • Each world will have its own unique transformation.
      • It's possible to link with party members of each world in different ways, but will be revealed at a later date.
      • Each floor of Galaxy Toys features a different gimmick, such as riding the Gigas.
      • The toy store will be the primary setting for the Toy Story world, and there will be gimmicks with other toys being sold there.
      Über den Plot
      • Nomura thinks fans will be surprised by future information.
      • The location where young Eraqus and Xehanort play chess is an original world.
      • There will be less worlds than KH2, but are much more dense.
      • The story will be much deeper and darker than in previous installments.
      • The problems faced by each character must be resolved.
      • Former members of Organization XIII will be involved.
      Jetzt gerade wurde erneut geleaked. Und zwar mehr Details:
      • Regarding specifics about when exactly in 2018 KH3 will release, Nomura would like fans to be patient for future news.
      • Regarding the phrase that appeared in both the D23 and orchestra trailers, Nomura added it into each trailer after editing had already finished. He wanted it to specifically end in the words “dive in”, so as to return to the original concept of the Kingdom Hearts series.


      On Toy Story and Big Hero 6:
      • Nomura has wanted to add in a Toy Story world from as early as the development of KH2, so he feels tremendous emotion toward it.
      • This time, like they had done in KH1, there have been loads of negotiations between all related parties to create worlds. When Chief creative officer of Pixar, John Lasseter came to Japan and Nomura met with him, John would often voice his opinion on things he wanted Nomura to add in.
      • The Toy Story world will not just rip off a small part of the original story in Toy Story, instead it will take place in a time after the end of the 2nd film, and all events that occur will exist on that same time line.
      • It’s not in the trailer, but there are times where Rex mistakes Sora for a toy of a game character that’s up for sale in the Toy Story world.
      • Regarding designs for Sora, Donald and Goofy, much back and forth action between the art directors and Pixar took place. Initially, the designs were much closer to that of action figures, but after much consultation, they became as they are. Pixar wanted the designs to fit closely in line with the Toy Story world, and so both parties worked together to reach a satisfactory conclusion.
      • Nomura comments that even Pixar staff themselves were surprised at how close the graphic quality is to their original work.
      • Every world has their own look and feel, so it’s almost like designing a whole new game with each world. Nomura comments that it’s tough work. The Toy Story world has been in a pretty showable state from a while back, however due to different ideas and advertising plans, Nomura left it under the wraps.
      • Nomura wanted to show a bit of Big Hero 6 in video form this time, however was not able to. Last time, he could only show one piece of art because it was an urgent and sudden request. This time, however, he couldn’t because Big Hero 6 was one of the later worlds that had been decided to be included, so showing it off will have to wait a little longer.


      On the Battle System:
      • Regarding the battle system, having many commands appear on the screen at once was something Nomura had always wanted to do for this system. Constantly having choices, and having the selectivity to assemble different combinations creates a very fun and tactical environment.
      • It can look a little difficult at first, but Nomura wants fans to rest assured that even randomly selecting options can create some very flashy combinations.
      • Depending on a Keyblade’s characteristics, they will be able to transform into several different forms. The feel of each will differ according to the world they were obtained in, but they can be used freely in any other world also.
      • The Keyblade transformation ideas are all from the staff, and there’s ones that go even crazier than the drill transformation.
      • The shield transformation from the Hercules world has become the “Guard Form”. Above becoming a powerful counter to gigantic enemies, it can also release brutal finishing attacks.
      • There are strengths and weaknesses to each Keyblade, but this is necessary to maintain balance.
      • When the required conditions have been satisfied, combination attacks with party members will be possible by a button press. Combinations with unique characters from respective worlds will also be possible. Regarding the organisation of parties, there’s a new system in place which will be introduced at a later date.
      • Being able to jump into and control the robots in the Toy Story world was something the team had wanted to do from very early on, however there will also be other gimmicks.
      • In the Toy Story world, the Toy Shop will be an important area, where you will be able to enjoy various other gimmicks by interacting with the toys that are available for sale.
      On the scenario:
      • Even in following announcements, Nomura thinks fans will be surprised at the quality of content.
      • The world in which younger versions of Eraqus and Xehanort have been seen to be playing chess in is actually a new world.
      • In regards to the amount of worlds in KH3, it will be a little less than KH2, however the content available to play in each will be a lot richer.
      • Story wise, there are a plenitude of characters, so the story will also be rich. Nomura comments that he can’t have everyone meet together and throw one liners at each other.
      • Nomura comments that the problems that each character has shouldered must also be settled. This also includes the members of the former Organisation XIII.
      • Nomura has finished writing the scenario about the 5th leader of the new unions in Union Cross. Plans to release in early August. (Apparently a cute scenario/design?)
      • There will be another short break from KH3 news. In future announcements, Nomura intends to move forward with more specific details on systems like the battle and level up systems.
      (falls nötig einfach vorigen Post löschen)

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von „Shinichi-Kun“ ()

      Shinichi-Kun schrieb:

      Regarding specifics about when exactly in 2018 KH3 will release, Nomura would like fans to be patient for future news.
      Du, mir ist alles recht :D Klingt aber eher nach nem späteren Release (= nicht Spring 2018), denke nämlich, sonst würden sie das recht bald Publik machen? Aber ganz ehrlich ich sag ja von Anfang an, Release Frame reicht mir und das Jahr ist spitze, ich kann jetzt auch bis Weihnachten warten, dass er mir das Quartal nennt xD

      Shinichi-Kun schrieb:

      Regarding the phrase that appeared in both the D23 and orchestra trailers, Nomura added it into each trailer after editing had already finished. He wanted it to specifically end in the words “dive in”, so as to return to the original concept of the Kingdom Hearts series.
      Hauptsache, Haley spricht es wieder fürs Opening ein :love:

      Shinichi-Kun schrieb:

      It’s not in the trailer, but there are times where Rex mistakes Sora for a toy of a game character that’s up for sale in the Toy Story world.
      OMG WIE SÜSS XDDDD

      Shinichi-Kun schrieb:

      Nomura comments that even Pixar staff themselves were surprised at how close the graphic quality is to their original work.
      Ich liebe es.

      Shinichi-Kun schrieb:


      • Regarding the battle system, having many commands appear on the screen at once was something Nomura had always wanted to do for this system. Constantly having choices, and having the selectivity to assemble different combinations creates a very fun and tactical environment.
      • It can look a little difficult at first, but Nomura wants fans to rest assured that even randomly selecting options can create some very flashy combinations
      Ja ich hoffe, es wird nicht zu verwirrend. Manchmal hat nämlich das große, blinkende Dreieck auch ein wenig irritiert, muss ich sagen, vor allem, wenn man gar nicht so schnell gucken konnte, was für ein Reaktionskommando das jetzt wieder war.

      Shinichi-Kun schrieb:

      The world in which younger versions of Eraqus and Xehanort have been seen to be playing chess in is actually a new world.
      Nicht Land of Departure???

      Shinichi-Kun schrieb:

      In regards to the amount of worlds in KH3, it will be a little less than KH2, however the content available to play in each will be a lot richer.
      Naja, wenn man bedenkt, dass wir Inception-mäßig auch Welten in Welten hatten (Tron, Steamboat Willie, Winnie Puuh sowieso), wird das vielleicht gar nicht mal so krass auffallen, wie man im ersten Moment denken mag. Oder diese Welten in den Welten werden gar nicht erst als Sonderwelten gezählt, das kann auch sein. Aber sofern das Gebiet groß ist und gut in die Story integriert ist, nehme ich gerne die Qualität, wir brauchen kein KH2 Atlantica 2.0, nur, um eine Welt mehr zu haben :D

      Shinichi-Kun schrieb:

      Story wise, there are a plenitude of characters, so the story will also be rich. Nomura comments that he can’t have everyone meet together and throw one liners at each other.
      *________________* OMG OMG OMG OMG OMG OMG OMG. Ich glaub, ich hyperventilier gleich xD

      Shinichi-Kun schrieb:

      Nomura comments that the problems that each character has shouldered must also be settled. This also includes the members of the former Organisation XIII.
      OH GOTT. HOOOOOLD ME!

      Shinichi-Kun schrieb:

      Nomura has finished writing the scenario about the 5th leader of the new unions in Union Cross. Plans to release in early August. (Apparently a cute scenario/design?)
      EEEEEEEEEEEEEEEEEEEEEEP *umkipp*

      Shinichi-Kun schrieb:

      There will be another short break from KH3 news. In future announcements, Nomura intends to move forward with more specific details on systems like the battle and level up systems.
      Joa, find ich okay, der kann doch nicht jetzt schon seine Munition verschießen :D TGS kommt ja auch noch im September, das ist ein Weilchen hin aber auch nicht zuu lange, vielleicht gibts da ja sogar eine erste Demo. Bietet sich jedenfalls an, bis dahin erstmal nix weiter zu revealen (wir werden ja eh gerade erschlagen von Infos!)
      ~Don't assume your dreams are just fantasy.

      If you can imagine a world, believe in it...and dive in.~
      Es wurde bestätigt, dass KINGDOM HEARTS auch auf der D23 Expo in 2018 auftreten wird! Obwohl nur wenige Details veröffentlicht wurden, haben Nomura und sein Team versprochen, dass es ein einmaliges Erlebnis sein wird, welches exklusive für die Expo sein wird.

      D23 Expo wird vom 10.-12. Februar im Tokyo Disney Resort gehalten.
      Das neue Famitsu Interview wurde schon zur Hälfte übersetzt!!

      The world that was absolutely necessary, Toy Story!

      — The release window for KH3 has finally been announced! 2018… Do you have anything more specific?
      Nomura: I’m not sure what else you’re expecting other than “Please wait” (wry smile)

      — Knew it (laughs). So, I’d like to ask about both the trailers released at D23 and at the orchestra concert. In both, we see the same words appear on the screen in impressive displays. What’s the reason behind this?
      Nomura: The trailers begin with Sora performing vibrant actions such as vigorous dives and athletic slides, so I wanted the phrase to end in “dive in”. Considering this, I also thought back to the original concept of Kingdom Hearts, and came up with the phrase you see as a sort of throwback to its own roots.

      — I see. Something that’s definitely a hot topic this time is the announcement of the “Toy Story” world. Having been so eagerly awaiting this moment, it’s sort of like a “It’s finally here!” feeling inside.
      Nomura: I’ve been wanting to add Toy Story in from since KH2, so even for me, I’m welled up with emotion finally seeing it implemented. For KH3, a Toy Story world was absolutely necessary. With these thoughts, and after many discussions, here we are.

      Just like we did back with KH1, we had to relentlessly consult with all related parties… It was quite a long process (laughs). For example, when John Lasseter* had come over to Japan, I was asked about the way I was thinking of implementing the worlds(**), and I would tell him about the types of things I wanted to include, and so on.

      * Chief creative officer of Pixar** It’s not clear whether or not he’s talking about one or many worlds

      — According to the Toy Story timeline, does this fall about the time of the 1st movie?
      Nomura: The Toy Story world isn’t simply a sort of abridged telling of the original Toy Story plot with Sora and co. being thrown in. The events that occur take place after the 2nd movie. The setting of the story is not in a parallel plane to the original. Everything that happens in KH3 will be on the same timeline as the Toy Story series.

      — By that, I guess you can say that it’s a new addition to the Toy Story series... So what kind of story will unfold there?
      Nomura: At the beginning of Sora’s adventure in the Toy Story world, he’s mistaken for the character of a new game that’s to go on sale. It wasn’t put in the trailer but, the dinosaur toy, Rex, mistakes Sora for that game character as well.

      — So, Sora is mistaken for the figurine of the character of a new game, I see… The toy-like designs of Sora, Donald and Goofy are also refreshing to see.
      Nomura: The art directors of the KH team designed them, and with a bit of back and forth with Pixar they became the way they are now. At the beginning, we hoped for a design that resembled more of an action figure, but we took on board various bits of advice from Pixar to make them match more of the feel of the Toy Story world. The result you see is the point of compromise.

      We received many suggestions from representatives of Pixar in charge of setting, story, and character designs etc. in order to forge the shape of the Toy Story world. Both us at Square Enix and the people at Pixar are very picky about what goes in, so we aim to reach a point where all parties could come to agreement and go from there, properly taking time to discuss everything clearly.

      — Well that must be why all the Toy Story characters, especially Woody and Buzz, look like they’ve been ripped right out of the original film!
      Nomura: We received data from Pixar to use as samples, however just like I never imagined that they would be able to reproduce the characters to such a level, Pixar were incredibly taken aback. And so, compared to all previous KH games, our power to create expression has increased dramatically, so each world will have their own expressive and unique visuals, whereby even things like the gimmicks of each world will be different from each other. It feels like we’re creating multiple games at the same time, it’s quite the work (wry laugh).

      — Sounds like tough work. By the way, was there any reason that you chose D23 to announce the Toy Story world?
      Nomura: Actually, it has been in a relatively complete and showable state from a while back, but according to Disney’s intentions and promotion plans, I held back on revealing anything. It’s a very popular film, so we discussed where would be the best place to announce it, and we thought that D23 was quite suitable.

      Last time at D23, we announced the Big Hero 6 world, however it was a sudden request so I could only draw up one small illustration. So, I wanted this D23’s announcement to be in video form for everyone to enjoy watching.

      — There are also a lot of interested fans waiting for further information on the Big Hero 6 world. Will there be any follow up news soon?
      Nomura: Development is coming along fine, but it was the last world that we decided on, so compared to the other worlds we have planned, Big Hero 6 will have to wait a little longer.

      — In regard to the fighting style shown in the battle scenes, we were able to see many commands for forms and finishers appear on the screen. It seems like a system close to KH0.2, but there were times with more than 5 commands on the screen at once. It seems that this time strategy has been taken even further beyond what was available in KH0.2.
      Nomura: That’s exactly how I wanted battles to be this time. As battle rages, I wanted there to constantly be a list of options ready, where you are able to sift through and select the command you desire. Depending on the order that you select the commands, you are able to construct different combinations, so by nature it creates a very fun and tactical environment. At first glance it may seem a little difficult, but as always, even with simple inputs you will be able to deliver flashy combos. Even random button presses will have your combos continue to evolve so if you’re not too strategically minded there’s no need to worry.

      — While having the extravagant Keyblade transformations, you are also able to simultaneously change clothing (Forms). Both transformations, clothing and Keyblade are quite vibrant, it really is impressive.
      Nomura: The several Forms that are available are divided among each Keyblade, according to their traits. Just as before, as you go from world to world the Keyblades you obtain will differ depending on the world you obtain it in. And of course, they are not just usable in their own respective world, you can freely use them among any world. Forms included.

      — Toy Story’s Keyblade can change into a hammer and a drill, but the drill really had a big impact.
      Nomura: The drill is what I showed at the end of the Orchestra trailer as a silhouette. The forms in which the Keyblade will transform into have all originated as ideas from our staff, but the drill was one of the better ones…The patterns of transformations between Keyblades will not overlap one another, and each will evolve into some pretty crazy designs (laughs).

      — The Keyblade from Hercule’s world will transform into a shield. According to prior news, at that point, Sora will enter the “Guard Form”. On top of that, will you be able to attack with it, and not just guard?
      Nomura: Actually, it’s not the “Guard Form”, it’s now officially become the “Guardian Form”. This is in reference to the “Guardian” in the “Guardians of Light”, so suitably he will also be able to utilize the shield to attack. Sort of like how Goofy does (laughs). I’m sure you noticed the huge fists that appeared and delivered a frenzy of punch attacks, that’s actually a counter attack that only the shield transformation can utilize. And of course, it’s not only that counter that’s available, we’ve also prepared devastating finishing moves too.

      — Oh so there’s counter attacks too, is there? — With the Keyblades, according to their current transformation, the actions available vastly differ from each other. So then devising effective strategies against enemies, for example against bosses, may vary in difficulty depending on the actions available.
      Nomura: I think to some degree there will be transformations that are more or less compatible with certain foes. However, there won’t be cases where there will be only one specific strategy or transformation that will ensure victory. It’ll be fine for players to choose whether to use their favourite battle style, or to opt for something a bit easier.


      --------

      In a recent interview with Dengeki Online, Kingdom Hearts III director Tetsuya Nomura has revealed more details about the upcoming game. KH13 is currently in the process of translating the article, but in the meantime, here are some translated highlights from the article:
      • Nomura has confirmed that he and the development team are taking a new direction in worlds that won’t have Sora and co. visiting worlds multiple times.
      • Twilight Town is set to be the game’s tutorial stage and will be visited early in the game.
      • Each toy robot in Galaxy Toys will have different mechanics from other toy robots.
      • Nomura also discusses Kingdom Hearts Union x[Cross] but this information has been announced before.

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von „Shinichi-Kun“ ()